- Explore storytelling through a variety of new media forms
- How to get your point across, whatever your storytelling is
- 4 modules:
- Sound
- animation
- the national museumof natural history
- enter life
- Synthetic media
- Interactivity
- Game engine (Unity) for interactive and screen-based works
- The Met: Dubfire
- THE MET: DUBFIRE xR - Volvox Labs
- The met cloister
- The cloister is brought from Europe block by block
Aiden Nelson
- Gaussian splatting (technology)
- UWV (technology?)
This class is about learning basics of time-based media: using time to let a story or meaning unfold
- Time is what sound and video pieces share in common
- Things happen over time: arc
- TEDX: The differentbetween hearing and listening
- By Pauline Oliveros
- Dan Harpo Cistern in Washington DC
- Freesound
- Learn Physics Learning About Sound (1974) Rare Documentary (youtube.com)
- Digital Phenomenon
- Sample rate
-
of samples of audio per second, measured in Hz or kHz
- Bit depth
-
of bits of information in each sample, measured in bits
- When recording, set to 96 hz and 24 bit
- Level
- Sounds happens in a space
- Directionality
- red cardinal
- high pitch sounds are easier to locate
- Acoustics
- Zoom recorders
https://www.youtube.com/watch?v=_QHfOuRrJB8
https://transom.org/2018/sound-design-haley-shaw/